236 Articles Introduction Basic Questions What is FRUA and why does this FAQ exist? b1 What games are available for FRUA? Mycroft's Module List - Introduction b2a 0tocat.zip to clord1_2.zip b2b contest.zip to forlifee.zip b2c fourevil.zip to inthecit.zip b2d ishsdung.zip to qq1.zip b2e queen.zip to thecrawl.zip b2f thedarkq.zip to zorlim.zip b2g What additional art is available? b3 Why can't I make self-standing adventures? b4 Where can I get updates for FRUA? b5 Are there any uploading guidelines around? Suggested upload procedures for all FTP sites b6a AOL UA Uploading Requirements Ib6b Upload notes from the GIGA site b6c Template for Design uploads b6d Required file for AOL Uploads b6e Can I charge money for my designs? b7 What is the FRUA Mailing List and should I join? b8 How do I join the FRUA Mailing List? b9 Gameplay Questions Can I look at the spells a dead mage has? g1 Can I move a party from adventure to adventure? g2 Why does this thing ask for a save disk? g3 Are there any useful combat tips out there? Start Here g4a A few tips from friends... g4b What is the best party configuration? g5 Design Questions What cursed items exist? d1 Can I make 1-way doors, secret doors, et cetera? d2 What spells are in the mage and cleric scrolls? d3 Are there differences to Test Mode and Play Mode? d4 How do I keep a party from using overhead view? d5 Can I spellcheck my modules? d6 Is there a step-by-step guide to writing a design? d7 The "Big" Bug List Bug List Introduction d8a Game/Event Options d8b Specific Events d8c Monster Effects 8d Items d8e Spells d8f Miscellaneous d8g Conclusion d8h Can I edit someone else's design? Design Editing Introduction d9a Module Editing Standards d9b What are the "10 Commandments" of module designs? A Minor Note d10a Dan Autery's Thoughts d10b RazerRed's Listing d10c Evan Malsbury's Listing of Four Tips d10d Narsham's Top Ten List of Bad Things d10e Julian Romane's Ramblings d10f Steve Gustafson's Tips d10g John Rudy's Thoughts d10h Don Ewald's Thoughts on Reviews d10i Troubador's Brief Guide to Rating d10j Narsham and Don Boyd's Review Explanation d10k Susan McKinney's Guide to her reviews d10l Mailing List Tips d10m Coric's Definition of "good" d10n Coric's General Tips d10o Vixenkitty's Module Rating Method d10p Can I limit the number of random combats? d11 Why are monsters sometimes inaccessible in combat? d12 Event Questions What are Events? e1 Is there a list of Events? Introduction e2a Create New Design e2b Art Gallery e2c Art Templates e2d Monster Editor e2e Monster Effects List e2f Editing NPCs e2g Edit Modules e2h Event Guide Introduction/Page 1 for all Events e2i1 Add NPC e2i2 Camp e2i3 Chain e2i4 Combat e2i5 Combat Treasure e2i6 Damage e2i7 Encounter e2i8 Enter Password e2i9 Gain Experience e2i10 Give Treasure e2i11 Guided Tour e2i12 NPC Says e2i13 Pass Time ewi14 Pick One Combat e2i15 Quest Stage e2i16 Question Button e2i17 Question-List e2i18 Question-Yes/No e2i19 Remove NPC e2i20 Shop e2i21 Small Town e2i22 Sounds e2i23 Special Item e2i24 Stairs e2i25 Tavern e2i26 Tavern Tales e2i27 Teleporter e2i28 Temple e2i29 Text Statement e2i30 Training Hall e2i31 Transfer Module e2i32 Utilities e2i33 Vault e2i34 Who Pays e2i35 Who Tries e2i36 Starting Item List e2j Temple Spells e2k Item List e2l How do Events and Event Chains work? e3 What are quest items, keys, and special items for? Introduction e4a Quest Variables and Quest Stages e4b Can I determine if the party fled or won a combat? e5 Can I make stairs/teleporters use an entry point? e6 Can I start somewhere other than entry point 1? e7 Is there anything special about using vaults? e8 Is there a true "random encounter" in FRUA? e9 How can I implement an armory? e10 Monster/NPC Questions How can I create an NPC? m1 Can I copy a simple monster into a NPC slot? m2 Can I create a mage NPC? m3 My NPC runs from combat! What's going on? m4 How can I calculate ThAC0? m5 How should I determine hit points for monsters? m6 How do I create a monster NPC? m7 What is a "Marilith Attack?" m8 Does "Troll Regenerate" really do anything? m9 What does "Vuln Holy Water" do? m10 How do you give PCs and NPCs special powers? m11 Be honest--How on earth does morale work? m12 How do I determine XP for a new monster? m13 Coric's Tips on creating monsters m14 Art Questions What drawing programs can I use with FRUA? a1 Can I fix the misaligned combat icon PCX template? a2 Can I add new pictures without replacing old ones? a3 How can I go about capturing art for FRUA? a4 Can I change the color palette for FRUA art? a5 When I switch designs, my art doesn't change? a6 Why don't backdrops behave the way I expect? a7 Any tips? Dika Wolf's UANL 18 a8a Vixenkitty's New Technique a8b How are TLB files saved? Drawing Method "18" a9a Drawing Method "23" a9b Drawing Method "25" a9c TLB File Structure Example a9d List of names of TLB Files a9e Hack Questions How can I edit PCs, NPCs and Monsters? Structure of the "*.cch" files h1a Initial Age Deciphered h1b Level Limits Examined h1c Structure of the "monst.glb" file h1d Monster Summoning h1e Can I edit Art? The colors for the "always.tlb" file h2a Animations When Animations work h2b FRUA Art Palettes h2c Larger than Large Icons h2d Frame Description Documentation h2e Can I edit Sound? Sound and Fury: The Final Word Introduction Using Downloaded Music h3a2 Converting Music for Use in UA h3a3 Size Limitations h2a4 Advanced: Stopping Music Intentionally h3a5 Advanced: Drum Tracks in UA h3a6 INSTR.AD and Music Drivers h3a7 Advanced: .WAV Files Will Not Work h3a8 Conclusion h3a9 Glossary h3a10 FRUA Song Analysis h3b UA Patch Duplications (Instr.Ad file) h3c Importing Sounds into UA h3d Can I edit Items? Introduction to editing Items h4a Structure of the "item.dat" file h4b Structure of the "items.dat" file h4c Item name list h4d Item name vocabulary h4e Can I make a Bag of Holding? h4f Anthony X. Hughes Guide to Editing Items Introduction h4g1 Terms and Abbreviations h4g2 Manipulating Strings h4g3 Items h4g4 Items.dat - Byte by Byte Description h4g5 Item.dat - Byte by Byte Description h4g6 Appendix h4g7 Lists of Several Sorts Monster Data and Combat Icon Files h5a Designer's Template: Default h5b Designer's Template: Blank h5c Special Ability/Effect Codes Codes 0 to 50 h5d1 Codes 51 to 100 h5d2 Codes 101 to 255 h5d3 UA File Structure h5e Validation of FRUA Game Files h5f Dan's Art Import First Page h5g1 Second Page h5g2 List of default FRUA art h5h Can I edit Spells? Mage Spellbook - Listing One h6a1 Mage Spellbook - Listing Two h6a2 Unknown Spell Effects h6b Spell Codes h6c Can I restrict Cleric and Druid Spells? h6d I want to edit...? Structure of the "game001.dat" file h7a Information on "geo*.dat" files Structure of the "geo*.dat" files h7b1 List of Events UA Geo Events/Introduction to Guided Tour h7b2a Add NPC to Who Tries h7b2b Tables - Set One h7b2c Tables - Set Two h7b2d Grids h7b3 Eliminate Character Creation Menu Options h7c Structure of the "savegam*.csv" files h7d Structure of the "strg.glb" file h7e Training Halls Examined h7f Structure of the "ckit.exe" file Introduction to Byte 33,444 h7g1 Byte 56,752 to 199,584 h7g2 Byte 199,591 to 244,676 h7g3 Byte 244,685 to 248,177 h7g4 Byte 248,188 to 255,888 h7g5 Byte 255,892 to 257,922 h7g6 Byte 257,930 to 260,483 h7g7 Byte 260,485 to 280,886 h7g8 Byte 280,889 to 296,917 h7g9 Byte 298,810 to 320,838 h7g10 Byte 320,879 to 331,610 h7g11 Byte 331,654 to 343,676 h7g12 Byte 343,806 to 353,380 h7g13 Byte 353,708 to 358,729 h7g14 Byte 358,865 to 370,033 h7g15 Byte 374,420 to 534,579 h7g16 Byte 546,044 to 587,381 h7g17 History of Hacking Peter F. Delaney h8a David Knott h8b Can I create more than 40 dungeons? h9 What is UAShell? h10 Miscellaneous Thoughts Events That Could Have Made UA Truly "Unlimited" o1 Optimizing Conventional Memory David Knott's Experience o2a Optimizing Conventional Memory - The Listings o2b Unchangeable Characteristics of FRUA o3 The Next Incarnation of FRUA Introduction o4a Compiled Thoughts from the FRUA-DEV mailing list o4b