Random Trap release 5.18.99 Another simple utility to assist game designers, Random Trap will randomly give you a few attributes about a trap. It will give the item in the room that triggers the trap, the damage the trap inflicts, and what effect is given to the victim. Simply type "rtrap" and it will do the rest. A few requirements: - The library files (core.lst, effects.lst, damage.lst) must be in the same directory as the executable. - When editing the library files, remember: - Lines must be shorter than seventy characters - Blank lines and lines starting with the semicolon are ignored. - Quotation marks should not be used in library files. - Make good use of the program! The idea is taken directly from the old Dungeon Master's Guide by Gary Gygax and also from the Dungeon Builder's Guidebook by Bruce R. Cordell. I was actually disappointed by the DBG for I felt that Mr. Cordell never delved deep enough into dungeons building. Yes, it is only a guide; but he is very vague in several areas. I'd like to expand these simple utilities into more, I'm going to create a series of Random programs that will hopefully assist you. This first program is AD&D specific, it would take either a little creativity on a designer's part or some editing of the text files to make this FRUA specific; but, that time is for tomorrow. Anyhow, send some ideas or criticisms and I'll see what I can do about them. Don Ewald dpe@mindless.com Changes since release 4.2.99: 1. Tightened the coding and converted the source from Microsoft QuickBasic Extended v7.1 to PowerBASIC Compiler v3.50. Runs a little faster. 2. I forgot to switch the colors to normal when exiting. Most people never saw anything; but, the error was there.